I took a Udemy online course, taught by Blizzard artist Tyson Mark, to learn how to make stylized game assets. This is my very first one! I both modelled and textured the sword. Modelling was done in Maya and texturing was all hand-painted in Sketchbook Pro. Learned a lot, and plan to improve :) Once I have Marmoset viewer, I will add a 360 view so the model and wireframe can be visualized. Concept by Tyson Mark.
**UPDATE**: I've added the Marmoset View! No other visuals except for the Albedo Map and the Topology seeing as this was a hand-painted texture. The Normal Map given is likely not correct, so please ignore! Thank you!